I have written simple example for playing mp3 sound with drawing sound FFT spectrum. Here is the code. package utils.sound { import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.utils.ByteArray; import flash.media.SoundMixer; import flash.media.Sound; import ui.Button; import flash.net.URLRequest; import flash.media.SoundChannel; public class SoundPlayerTemp extends Sprite { private static const MAX_CHANEL :int = 256; private var w:int = 1; private var maxSize:int = 400; private const OFFSET_Y:int = 20; private var urlReq :URLRequest = new URLRequest("file://c:/temp/test.mp3"); // any button is fine.... private var startButton:Button = new Button(maxSize - 50, 100, OFFSET_Y); private var snd:Sound = new Sound(); private var sndCh:SoundChannel; private var playState:B...
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